During our Kickstarter campaign, pick any of the perks and you'll get a special, fully-functional version of Live Broadcaster for Mac, Windows and iPad/iPhone. You can save up to $99.
Secure Your Copy Now!A special offer available exclusively on Kickstarter. Tap/Click here for details.
The newest thing about social media, live streaming is having it's moment. Go Live! with YouTube and Facebook Live and broadcast to the largest audiences in the world:
Download for /Easiest to use and completely-free
live video streaming software and professional broadcasting solution for those, ready to save time or who are less tech-oriented.
☛ try free or scroll & learn more:
Easy, simple and extremely powerful:
1. Download
2. Add Camera
3. Go Live in one click!
Download Cameleon for Windows or MacOS. Gumroad is the best platform that enables creators to sell products directly to consumers.
Use your Windows PC, Mac, iPhone, iPad, Android with built-in camera or attach any USB WebCam, GoPro Hero, any IP Camera (watch demo).
You're live! HD, high frame-rate, all the bells and whistles included, no compromises. Share on YouTube, Facebook, Twitter, ...
"Easy, simple and extremely powerful. Cameleon is the absolute must-have for everyone working with social media. It saves you a tremendous amount of time and has more features than you'll ever need."
Cameleon is capable of streaming to RTMP media servers like Adobe Media Server, Wowza, Nginix RTMP/HLS Module, Red5, Codem, ErlyVideo, Flumotion, GMediaServer, MistServer, RubyIZUMI, RTMPlite and more ...
Stream to your own server in the best possible quality and forget about transcoding costs, forever. We also offer white-branded solutions to build your own live streaming business, regardless of industry. Contact us for details.
Cameleon is compatible with most virtual camera software like ManyCam, SplitCam, VLC 2VCam plugin, Magic Camera and others. It works with your built-in webcam, USB WebCams, see all compatible cameras
YouTube is beginning to take live streaming seriously, and that will change the Internet.
With a live event you run more ads, increasing your revenue and interact with fans in real-time, on multiple channels. It's a new opportunity to cross-promote your content. Go live. Anytime. For any reason.
Live lets people, public figures and Pages share live video with their audience.
Founder, Mark Zuckerberg views Facebook Live as the next step in the social network’s evolution. Now, Facebook gives live videos the prime placement, effectively making live video a central feature of the social network.
Periscope has grown a lot in its short first year of existence. To date, users have created more than 200 million broadcasts, Twitter said.
Periscope also revealed that every day, users watch a combined 110 years worth of video through its native iOS and Android apps.
Embedding live video from YouTube is quite simple these days. Video is entertaining and a cost-effective marketing tool, it also offers a personal touch.
Add a video to your WordPress, Joomla, Squarespace, Wix or HTML website and let Cameleon handle the live broadcast.
Are you 100% sure your home surveillance is not a public "Real World" show for hackers? Keep it private and highly secure!
Cameleon is sending the stream to YouTube, where the privacy is protected by Google's world-class security and reliability.
It may feel wrong watching your private stuff over the social network but hey, we must trust at least one.
We rather deal with the feeling vs the headache when our home network or service provider is hacked. Hacking a gmail account is almost impossible.
By the time Lena prepared to leave the district, the rumor had become institutional folklore. New students were inducted into the ways of the network with the cool, tacit instruction of elders: which domains to trust, how to read a certificate warning, how to pivot when a proxy died. The games had woven themselves into the rhythm of school life—not as a grand resistance, but as a layer of texture: lunchtime rituals, late-night homework breaks, and the quiet camaraderie of teammates comparing high scores. They taught more than just the academic content on the screen; they taught a generation to navigate systems, to improvise when tools were constrained, and to find small, human pleasures inside structures built to standardize and restrict.
It started as a rumor in the back corner of the middle school cafeteria—an impossible promise whispered between bites of pizza and hurried glances at teachers. “IXL has games you can play even at school,” Lena heard, and the phrase latched onto her curiosity like a color to a blank canvas.
The games themselves, when Lena finally found them, were a study in contrasts. There were polished, pedagogical microgames—timed arithmetic races that rewarded accuracy and speed, vocabulary hunts that turned definitions into scavenger hunts, geometry puzzles that let users rotate shapes with a satisfying snap. The interfaces were often simple but deceptive; a cheerful mascot would steer you into a string of scaffolded questions that felt like play until you realized your score wasn’t just for bragging rights—it fed a progress tracker that nudged you through the curriculum. ixl unblocked games
The ethical questions threaded through the scene but rarely stopped it. Some students argued that hiding games under the guise of educational tools undermined trust; others countered that strict environments made stealth feel necessary, that small moments of autonomy mattered. For Lena, the games were less about defiance and more about carving out agency. On a particularly dreary Wednesday, she remembers ducking into a bathroom stall with her phone, launching a quick vocabulary duel, and feeling the tension in her shoulders loosen as if the tiny match had cleared dust from the day. She wasn’t avoiding learning—she was choosing the mode.
She found the first trace in an unlikely place: a cracked forum post buried under years of archived threads. Someone had posted a screenshot—a grid of colorful icons, math problems dressed like mini-levels, language puzzles that blinked like slot machines. The caption read: “IXL unblocked games — works on school Wi‑Fi.” That night, lying on her dorm-room carpet with the glow of her laptop painting her ceiling, Lena clicked every link she could find. By the time Lena prepared to leave the
Over time, the culture around IXL unblocked games matured. What started as an underground scramble for access evolved into a set of informal norms. Links were vetted and annotated; players flagged malicious redirects; older students mentored newcomers on avoiding school penalties. The best mirrors—those that respected user privacy and didn’t inject ads—were treasured and quietly passed on at graduation. In some cases, teachers co-opted the appeal, designing lessons that channeled the games’ immediacy into sanctioned activities: five-minute “warm-up” rounds that mimicked the most addictive parts of the unblocked versions and ended with a short, teacher-run reflection.
What emerged was a small, shifting world built from constraints. IXL, an educational platform with rows of targeted practice, wasn’t designed for play the way commercial gaming sites were. But students were inventive. Where firewalls blocked obvious domains, mirrors and proxies slid in. Where strict content filters flagged known gaming platforms, teachers’ shared resources and innocuous subdomains hid shortcuts. The “unblocked” ecosystem was less a single site and more a braided network: redirects, alternative hosts, cached pages, and cleverly renamed files. Each solution was a tiny victory over the school’s invisible barriers. They taught more than just the academic content
Then there were the hacks: adapted versions of classic flash games ported to run inside the learning modules, or third‑party embeds that mimicked IXL’s style and slipped past filters by appearing as educational content. These were rough around the edges—pixelated sprites, jittery sound effects, occasional freezes—but they carried an illicit thrill. Players traded links like secret maps, annotating which proxies survived VPN sweeps and which mirrored pages were still cached on the district server.
When Lena logged off for the last time, she didn’t have answers about whether the tricks were right or wrong. What stayed with her was the memory of a clustered spreadsheet of links, each one a small gateway. They had been, in their messy, transient way, a proof of something older than any filter: people will always find ways to play, to learn in ways that feel like play, and to build community around the shared craft of getting what they need out of the systems they inherit.
Community gave the whole enterprise its life. Slack channels and group chats curated lists of working URLs, annotated with warnings: “Blocked Monday,” “Works only in Chrome,” “Teacher can see progress.” Threads bloomed with strategies: how to toggle DevTools to hide the tab title, how to disable images to save bandwidth, how to paste a cached HTML file into a local page and run it offline. Students shared clips—short, shaky recordings of a perfect run on a word ladder or a frantic scramble to finish a geometry level before the bell. There was a collective joy in outsmarting a system designed to keep them focused, and the games became a social currency, a low-stakes rebellion during the long stretches of standardized test prep and lecture.
Teachers noticed, of course. Some shrugged and welcomed the engagement; if students were practicing math and reading, was stealth really harmful? Others tightened the screws: DNS filters grew smarter, device management policies more draconian, and classroom monitors began to flag unusual traffic patterns. That escalation sparked its own countermeasures. Students learned to keep sessions brief, to clear caches between uses, to use innocuous referrers like “/lesson/5” to camouflage a proxy link. The cat-and-mouse game honed technical skills that had little to do with curriculum—network literacy, basic scripting, an intuitive understanding of how web services and permissions fit together.
Support cameleon development with a very low, one-time payment or spread the world and download completely-free.
Completely-free live video streaming software and professional broadcasting solution.
Powerful live streaming app for Windows and Mac. Now, with companion for iPhone, iPad and Android devices.
"Easy, simple and extremely powerful. Cameleon is the absolute must-have for everyone working with social media. It saves you a tremendous amount of time and has more features than you'll ever need."
Upgrade features we're working on:
Don’t take our word, see what others say about Cameleon.
... the absolute must-have for everyone working with social media. It saves you a tremendous amount of time ...
Excellent software Brilliantly simple, if I could add anything though I'd like to be able to embed a webpage PIP (please!)
Finally a great app for live streaming. Great, easy to setup.
Best app for livestreaming! Loveit!
Got questions? Feel free to send us an email.
It's very easy to start your live broadcast and you don't need any technical knowledge. Follow these three steps:
The easiest to start with will be your built-in webcam on your laptop, nothing to configure, it should show up in Cameleon by default.
When that works, get any good quality webcam or a decent IP Camera.
For using your GoPro HERO, click here.
Absolutely. Cameleon will work with any stream sent trough Real Time Streaming Protocol (RTSP). Please read this post carefully to understand how the RTSP stream is working and how to get the URL.
We have the broadcaster for iPhone and iPad ready however, we didn't release it until it's tested for any major issues. Please subscribe to our newsletter and we'll send you the alpha app shortly.
Need more info? Please have a look at the tech specs.
Cameleon - Windows 10, Windows 8 & up, Windows 7 (limited), macOS Sierra 10.12, OS X El Capitan 10.11, OS X Yosemite 10.10
Companion - iPhone iOS 7 & up, iPad iOS 7 & up, Android 4.3 & up
Broadcaster - iPhone iPhone iOS 8 & up, iPad iPhone iOS 8 & up, Android 4.4 & up
Cameleon works with your laptop's built-in camera, most USB WebCams, Apple FaceTime camera, GoPro Hero, GoPro Session, DSLRs (with hack) and any standard CCTV IP Camera. Anything that uses the Real Time Streaming Protocol (RTSP).
Cameleon is also compatible with most virtual cameras.
Stream Quality - 720p (default), 1080p (request), 720p and below, 4K (possible)
Networks - YouTube Live, Facebook Live (request), Local recording, Cloud recording (off), spycam.io (off), RTSP and most media servers e.g. Adobe Media Server, Wowza, Nginix RTMP/HLS Module, etc.
Two successful Kickstarter campaigns so far, with Cameleon 2.0 live now and Cameleon Broadcaster around the corner.
Here’s a roadmap of our product to highlight the milestones from the initial phase to delivery and future updates.
Facebook Live & YouTube Live Streaming with Cameleon 2.0
Best Live Streaming Software for YouTube. Successfully pledged $5,350.
Best Live Streaming Software. Successfully pledged $6,837 to help bring the project to life.
That's 90% off for upcoming Cameleon Apps. Stream live to YouTube and Facebook using your iPhone/iPad and get Cameleon 2.0 with Facebook Live and new UI before it's release.